![]() In this case, a sort of establishing shot explaining your first foray into the boneyard.Īnd just like how the encounter system evolved into NS's combat UI, socializing with NPCs evolved from that. Why reinvent the wheel? The old combo of image, text, clickable options, and a message log work in so many situations, that I've started using it in Ostranauts to communicate events that are easier to describe than to show. Turns out the olden ones are golden ones, when it comes to UIs. All of which should hopefully give you some sense of ownership and context to your avatar.Īnd speaking of choose-your-own-adventure: Also not seen here are some choose-your-own-adventure style screens to decide on your career history, contacts, and additional traits. So far, as you can see, I haven't been able to balance the point costs as I did in NS. And the building blocks are here for an interesting variety of character types. Like with NS, there are traits that cost points, and some that grant them. NS players will also probably recognize the UI style above, even with the re-skinning. But it's getting closer each day, with slotted and held items, effects from equipping items, weight and encumbrance, and a bit of inventory Tetris for good measure. ![]() Unfortunately, since the game is in a new engine (Unity C#), I couldn't just copy/paste the inventory code from NS. Even the paper doll's pose was basically a redraw over the old Philip Kindred model, now with a higher resolution. ![]() And NEO Scavenger fans will probably recognize more than a few similarities. I still wanted to play in the world of NEO Scavenger, but this would be a fun change of pace, while also letting me flesh-out the setting.įast forward a few years, and it appears I just can't resist some NEO Scavenger features :)Ībove, you see a screenshot of the inventory screen in Ostranauts. So as I wrapped-up the last of the major patches, I decided I'd take a bit of a break from NEO Scavenger to work on another dream project of mine: a spaceship life sim that let me design ships with Lego-like parts, fill it with interesting characters, and watch it go. A far cry from the 3-6 months I expected to spend on a Flash browser game! Ostranauts Features That Were Born from NEO Scavengerīack in 2017, NEO Scavenger was approaching its 6th year of development. ![]() And if you enjoy it, spread the word! Let's all help there be more Invisible Acropolis music in the world :) "Its inspired by vintage fantasy and sci-fi movie soundtracks, and you can even download it for free if you want!" Josh Culler, and the composer of all three above OSTs) has a new album out, entitled Trismegistus - Part 2. If you're a fan of the music in NEO Scavenger, Ostranauts, or Underrail, I have some good news for you! A New Album from NEO Scavenger's Composer: Trismegistus - Part 2 ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |